Why do we play video games? Just a fun distraction or might they do more for us psychologically and help shape our culture? Gaming has grown to a multi-billion-dollar industry, and as more people across all ages play, the activity provides shared experience and community. As a significant medium in people's lives, gaming can also be useful in strategic communications.
On this episode of Newhouse Impact, two researchers who look into the role gaming has in society, the economy and public relations. Nick Bowman, Professor of Communications, tells us gaming can have positive psychological effects and has a growing place in media. Joshua Foust, Assistant Professor of Public Relations, studies the military's use of gaming to improve image. They also discuss the growing popularity of E-Sports, the gaming economy and job opportunities.
Research and guest scheduling for Newhouse Impact by Maggie DiPatri; the theme music was created by Kat Kollins.